Each book introduces a new fundamental
computer science concept, with subsequent books
spiraling back to previously-seen concepts and
coding commands. Each set of books includes a
unit-specific Educator's Guide with line-by-line
code explanations, challenge solutions, and journaling
suggestions for each app project.
Unit 1: Coordinates & Basic Commands
is where all students should begin their journey into
typed app coding with Bitsbox. The apps in Unit 1
illustrate the use of 2D coordinates in graphics
programming, as well as Bitsbox's fill,
and text commands.
This book includes 10 open-ended projects,
divided into 3 project types:
How Do I? Apps
These examples answer common student questions
about coding their own apps.
- Simple Safari | 4 lines of code
How do I place a stamp exactly where I want?
- Pixel Pet Store | 3 lines of code
How do I make a stamp exactly the size I want?
These examples provide the code
needed to build each app, along with challenges
that enhance their understanding of the material.
- Getting Started Mini Apps | 3 + 2 + 2 lines of code
These three super-short examples lay out the
basics of using the fill, stamp, and
- Doggleheads | 4 lines of code in 1 code section
Combine different heads and bodies to create new dogglehead breeds!
- Birthday Card | 6 lines of code in 1 code section
Make your own birthday card app and send it to your friends!
- It's Raining Cats and Dogs | 11 lines of code in 1 code section
Feline adventurous? Don't step in a poodle.
- Eat You Up! | 15 lines of code in 3 code sections
Code a hilarious short story involving two former friends.
- Run Dodo Run | 18 lines of code in 3 code sections
Jump over evil windmills without going extinct!
No code provided! These examples challenge
students to code an app based only on an image
and a description of the final product.
- Red Carpet | 6 lines of code (as assigned)
Use code to put these movie stars where they belong!
- Card Hero | 14 lines of code (as assigned)
A giant virtual cake is almost as good as the real thing.