Bitsbox Coding Project Books are perfect for classrooms, libraries, maker spaces, after-school programs, and other groups of students. Unit 2: Variables & Simple Methods introduces the use of placeholders for values and making code easier to change.
"Bitsbox has been great over the last 12 months... we used it in several of our library programs and it helped us start our Coding Club, which might be the first to start in a Tribal Library!!!" Melanie Toledo, Arizona
Each book introduces a new fundamental computer science concept, with subsequent books spiraling back to previously-seen concepts and coding commands. Each set of books includes a unit-specific Educator's Guide with line-by-line code explanations, challenge solutions, and journaling suggestions for each app project.
Unit 2: Variables & Simple Methods introduces the use of placeholders for values and making code easier to change. The apps in Unit 2 illustrate the use of variables to store numbers, strings, booleans, and Bitsbox stamp objects. These projects also introduce the Bitsbox move, rotate, and size commands.
This book includes 10 open-ended projects, divided into 3 project types:
These examples answer common student questions about coding their own apps.
These examples provide the code needed to build each app, along with challenges that enhance their understanding of the material.
No code provided! These examples challenge students to code an app based only on an image and a description of the final product.
"My students love to Bitsbox, as a technology teacher I do not assign homework, but I have a group of students begging me to take home extra Bitsbox coding." Alexa Grice, USA