Bitsbox Coding Project Books are perfect for classrooms, libraries, maker spaces, after-school programs, and other groups of students. Unit 3: Conditionals & Screen Interactions introduces how to run code only if certain conditions are met and shows how to use the tap and drag functions to create interactive apps.
"I am a middle school computers teacher in upstate New York (suburban Rochester). My students are animated and excited about Bitsbox in a way I haven't seen with the other programs. They are THRILLED with their successes. And I am so proud of their learning! Thank you so much for giving my students a real coding experience!" Susan Mietus, New York
Each book introduces a new fundamental computer science concept, with subsequent books spiraling back to previously-seen concepts and coding commands. Each set of books includes a unit-specific Educator's Guide with line-by-line code explanations, challenge solutions, and journaling suggestions for each app project.
Unit 3: Conditionals & Screen Interactions introduces how to run code only if certain conditions are met. The apps in Unit 3 illustrate the use of if/else logic and the tap and drag functions to create interactive apps.
This book includes 10 open-ended projects, divided into 3 project types:
These examples answer common student questions about coding their own apps.
These examples provide the code needed to build each app, along with challenges that enhance their understanding of the material.
No code provided! These examples challenge students to code an app based only on an image and a description of the final product.
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